Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, as...
In modo 501 by Luxology, the new industry compliant Pixar Subdivision surfaces are shown with their benefits in texturing, edge weighting and boundary control.
From: Matthias Niessner, Charles Loop, Mark Meyer, and Tony DeRose. "Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces". ACM Transactions ...
Subdivision Surfaces smooth a polygonal object to create nicely rounded models. This popular technique is widely used by artists for creating smooth objects.
The topology or mesh pattern of a model can drastically affect the smoothing of a model. Here Greg Petchkovski demonstrates how to avoid smoothing artifacts.......