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Subido: 01/01/70 a las 1:00 am

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Ultimos comentarios:
Andrew Ryan (el 20/05/15 a las 12:04 am)
This mission was the first time I ever felt scared for a bunch of video game characters.
Cameron Reyno (el 22/03/15 a las 10:46 pm)
This soundtrack was really underrated. One of the best video games of all time
Adam Wong (el 20/03/15 a las 1:58 am)
This song could make something as boring as filing taxes seem like an epic journey.
Valiantsin Lapatka (el 14/03/15 a las 12:51 am)
I gonna miss Shepard and his crew....
Maverickslayer744 (el 08/01/15 a las 6:53 pm)
I know I'm gonna get flak for this, but....I honestly think that Mass Effect 2 is the best in the series. I'm sorry, but if anyone's gonna berate me with how the gameplay is more Gears of War-esque, I'm going to counter with how clunky and unrefined the first Mass Effect is. Don't get me wrong, it's still a great game and I have fun playing it, but the first Mass Effect's execution in terms of polish was just atrocious. You'd clip onto numerous objects and if you did that too much, you could possibly screw up your game and either have to restart from an earlier save or, if you didn't save recently (God help you), you'd have to start the entire game over. Given how many hours it could have taken you to get that far, that could get grueling. This could especially ruin your experience in combat as could get trapped in terrain and not be able to move, leaving you as an open target. Even if you survived that, you'd be stuck and not be able to move on in the mission, once again resulting in a reload of a previous save. I've had this happen to me way too many times. Also, while you could explore more worlds in Mass Effect 1, they weren't exactly all that noteworthy; aside from different colors, possible hazards (like heat and poisonous atmosphere) and the occasional building, the planets are almost exactly alike. I would actually become hesitant about visiting other worlds because that would usually just result in my riding the Mako up several hills for two hours looking for drones with possibly good equipment or the off-chance of finding a quest-related anomaly. I'm sorry, but it was just so boring. With Mass Effect 2, there was no exploring and fewer areas to interact with, but to the very least each and every environment you went into was dripping with atmosphere; no two levels were the same by almost any means. Sure, numerous missions could take place from inside a ship, but that's where the similarities end; every ship was deigned differently and lovingly crafted so that you could definitely tell the difference from one level to the next. Combine that with the more refined gameplay with epic situations (dat suicide mission) and you have some of the best moments in the franchise's history. Crucify me if you want, but I would take Mass Effect 2's less complex, yet more refined gameplay in beautifully designed environments over Mass Effect 1's more complex, but clunky as hell gameplay in cookie cutter environments. Lastly is the story. I both love and hate Mass Effect 1's story. I love it because it's compelling; with every mission you learn more and more about the Reapers, and especially with what happens on Virmire you WANT to take down Saren. The side stories with each of the main planets are engaging, Also, for one exception only, it is on these planets that more effort was put into the environment. These environments, combined with the situations at hand, made for some awesome storytelling and Mass Effect 1's story is one I will always remember. Why do I hate it then? There's another reason why I still remember it; it's the exact same story as Star Wars: Knights of the Old Republic. You don't need to confirm it with me, just ask anyone else who's played both and they'll say the same. From the companions you gain to the types of worlds you visit, and even down to the story (save for some notable exceptions) it's almost copy/paste. This soured the experience for me a good bit. I was basically playing the same story with different skins of everything. Hey look, it's Canderous-I mean Wrex. You want to take down Darth Sio-(ahem) Saren? We can do it with Juhan-wait.....(if you want a more satirical view, go look at Epantiras' "Mess Perfect" comics. They both give light to some issues and make you laugh). In terms of quality I honestly can't say which is better, but Mass Effect 2 at least tried to tell a different story, and you know what? It was damn engaging. Seeing how your teammates have changed over the years since you were gone, as well as how dark the galaxy is from the different locations really drew me into it. The warring factions of the Blue Suns, Eclipse and the Blood Pack were extremely relevant throughout the game both in the main story and side missions, and (spoilers for anyone playing the first game) how you are forced to work with Cerberus, the extremist anti-alien rogue group from the Alliance (now that I think about it, they were pretty much a footnote in the first game). So, in a nutshell, I loved Mass Effect 2's a bit more simply because it was a completely different story that hasn't been retold in Bioware's previous games. All-in-all, I love all three of the games (even with the bad ending of the third). Despite all of the downsides I gave the first game, it's still a permanent edition in my gaming library. I'm just more partial to the second game of the series. Maybe it's my bias because it was technically the first Mass Effect game I played, but I'm getting kind of tired of seeing people always put it down simply because 'it wasn't as complex as the first Mass Effect.' Yeah, it wasn't, but at least in the second I could walk down a corridor without the danger of phasing through the wall. Mass Effect 2 told a great and different story, had simpler, yet refined gameplay, beautiful environments and fantastic characters, and to this day remains one of the ONLY sequels that I think one can play without the first (though if you can, do play the first then move to the second. Trust me). Tl;dr: I love the second game more than the first, and if you're going to counter my argument with the overused excuse of the gameplay not being as complex, I'm going to ignore you.
demiserofd (el 27/04/15 a las 8:13 pm)
Y'know what's great about ME2's ending? When it came to the end, when everything came down to the wire, everything that you did in the game came out. You put everything on the line, everything you had, and through sheer willpower, and sacrifice, and tremendous effort, YOU did it. Your team. You. You saw in detail how every choice you made in the game came into play in that final half hour of the game. If you failed, it wasn't some planet you'd never seen, or countless random soldiers you didn't care about, it was your teammates that you'd fought with for hours and hours of gametime, characters you'd built relationships with and honestly come to see as friends and comrades. It was glorious. Compare that to Mass Effect 3. Where you see nothing from your friends and allies. Where you see nothing of your war assets. Where the only difference is in the deaths of soldiers you've never seen, met, or care about. Where the only REAL choice in the end was whether or not you condemn EDI to die or not, because let's be honest, she was the only character effected by any ending choice. That's why ME3 was garbage. Not because it lacked scale, or ambition. But because it utterly failed to touch our hearts.
hazerddex (el 04/05/15 a las 1:45 am)
Any one else hear a doctor who theme in this theme
Alvaroducks (el 06/11/14 a las 12:43 pm)
Vanguard (or sentinel)+ suicide mission soundtrack= epic
teddybeddy123 (el 17/06/15 a las 8:42 pm)
Mass Effect 2, like Empire before it is the best installment in its trilogy. The first set the scene, the second was action packed and intense, the third lost its way slightly.
GoldBlaze Gaming (el 01/04/15 a las 12:59 pm)
Is it me, or does Suicide Mission sound spookily like I am the Doctor?

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